- Super Smash Bros. Melee 64
- Super Smash Bros. Melee Revision 2 (1.02) Iso
- Super Smash Bros. Melee For Sale
The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!
Are you ready to experience…
SUPER SMASH FLASH 2 BETA?
- Product Description The imaginative world of Nintendo is brought to life by the staggering processing power of Nintendo GameCube in Super Smash Bros. Melee - the most furious, frenzied, frantic fighter of all-time! Choose from 14 of your all-time favorite Nintendo characters and fight using signature moves and weapons.
- Welcome to the SSBM page! Our main tool for creating and importing textures is DTW. If you're interested in character mods such as movesets and animations, Crazy Hand is the tool for you.
- Nov 21, 2001 Super Smash Bros. Melee (known in Japan as Dairantou Smash Brothers DX, translated to 'Great Melee Smash Brothers DX') is a 2.5D crossover platformer-fighting game developed by HAL and published by Nintendo for the GameCube in Japan (on November 21, 2001), in North America (on December 3, 2001), and in Europe (on May 24, 2002).
For Super Smash Bros. Melee on the GameCube, GameFAQs has 121 cheat codes and secrets. The size of this Super Smash Bros. Melee Emulator/ROM is just 927.8MB only and around 112713 people already downloaded and played it. If you like this Super Smash Bros. Melee, we request you to give suitable ratings.
NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.
…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.
Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)
Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.
This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!
Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.
Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.
Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.
Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!
How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.
WHERE IS THE FULL VERSION?!
– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.
Super Smash Bros. Melee 64
Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.
Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!
Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.
Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.
Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.
Is online mode planned?
– It’s in!! 🙂
What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.
Overview
Since the release of Super Smash Bros. on the Nintendo 64 in 1999, fans haven't been able to get enough. With its impressive multiplayer capabilities, combining a solid balance between characters and an intuitive control system, over five million copies ended up being sold. When any game can put up those kinds of numbers, a sequel is usually placed in the pipeline and Super Smash Bros. is no different.
One issue that all developers must battle when generating a sequel is finding the balance between differentiating their new creation from the original and not losing the essence that generated its initial success. Nintendo has managed to do just that, not only by keeping the essence of the original intact, but also drastically improving weaker areas, adding immense amounts of single player options and other extras. These options are more then just filler and none come across as extra options to merely fill space. What you'll find are challenging and interesting modes of gameplay, from a new adventure option to an updated classic mode to an event mode where different scenarios are staged for you to complete. Chances are Super Smash Bros. Melee will have similar success to it's predecessor and as you'll see, Nintendo once again proves its ability to generate top quality games.
Gameplay, Controls, Interface
To start, most of the new improvements come in the form of single player options, where the adventure mode is the largest standout. Here there'll be a mix of regular battles and side scrolling mini adventures, taking you through some of the more famous games from Nintendo. Games like Super Mario Bros., F-Zero, and Metroid all have worlds recreated for the side scrolling mini adventures while other favorites like Donkey Kong and Zelda make appearances as regular battles with the backdrops from their respective games.
The side scrolling levels in particular are extremely entertaining as significant attention was paid to detail, creating a realistic atmosphere for the recreations of these old classics. You'll also notice that besides trying to reach the end of a level, other obstacles must be overcome like defeating world appropriate opponents before progress can be made. Once the end is reached or opponent is defeated, a debriefing of the level is given with coins and points awarded. The points given also create some interest as they'll be handed out and subtracted for a variety of reasons. While using the same move repeatedly or standing in once place may take points away, having multiple knockouts or grabbing plenty of objects may add points. The sheer amount of scenarios that cause point additions and subtractions help keep the game fresh and add extra entertainment value.
Besides the Adventure mode another option called Event Match was added. Here different matches are set up often with more requirements then just defeating an opponent. There may be time limits, only Pokemon balls may cause damage, or you may have to protect a princess for a specific amount of time to complete the level. In addition, some levels also force you to use specific characters to finish. For example, one level requires Yoshi to protect an egg while being attacked by three other opponents and although Yoshi isn't usually the character of choice, you're forced to successfully use him to pass this level. There are also up to fifty different levels that can be selected, but most aren't available until the previous levels are completed. For the most part, each level is fairly challenging with some being defeated quickly and others taking a larger number of attempts. The place where this really stretches the game farther is requiring certain characters to be used. Now players who mainly use one or two characters will get exposed to other characters, possibly generating more interest.
If the classic single player game in the previous version was more to your liking, you won't be disappointed as it makes a return appearance. For those not familiar, it's set up like old Street Fighter games where you progress up a ladder as each opponent is defeated. In addition, bonus stages are also included to break the battles up. Unlike the Street Fighter games, here your opponents vary from battling single opponents to multiple opponents and even team fighting is included. Random backgrounds are also implemented to keep the mode from becoming stagnate.
As if that wasn't enough single player options, there are other less involved selections. For instance, there is a home run contest where characters try to smash a sandbag the farthest distance, target tests are available where targets are destroyed while not falling off the screen, and a multi-man melee is possible where up to 100 opponents are fought. Although not overly exciting by themselves, they do increase the longevity of the game and are great additions to the other options.
Besides the large variety of options, most gamers will be happy to know the control system is as solid as before. With an intuitive layout, it doesn't take long to become comfortable and effective. The control stick moves and jumps, the left and right buttons shield the character or grab when combined with the A button, while the C stick zooms the camera in single player mode and performs smash attacks in multiplayer modes. The B button performs special attacks unique to each character, the A button performs standard attacks, and the Y and X buttons also jump. With that being the basic control structure, it's the simplistic format that stands out. Don't be concerned with the number of button combinations, however, as it's implemented extremely well and is arguably one of the best control systems around.
Multiplayer
Not leaving out what brought Super Smash Bros. most of its success the first time, the multiplayer capabilities are as strong as ever. With similar gameplay as before, this promises to set new standards for multiplayer games. In addition, there are a variety of different ways to play, from regular melee to Tournament to special melees, it'll be quite some time before you're ready for something else. There are even options in the special melees where super sudden death matches are fought with all players starting out with 300% damage or giant melees where all players fight giant-sized.
Graphics
Although the gameplay and options may have been drastically improved, if the graphics don't hold their own, the game could have been a disappointment. This isn't the case however, as a high level of detail and creativity was involved in its remake. There are backgrounds and screen scrolling boards that do a great job of grabbing the essence of these classic games and the special effects like explosions are impressive and eye catching. Overall, it's on target with expected graphics for next generation systems and they should meet most expectations.
Super Smash Bros. Melee Revision 2 (1.02) Iso
Audio
Without a doubt, the sound brings the game together. With Super Mario or Zelda themes especially, they really increase the enjoyment while playing. Other sound effects are also impressive and help to immerse you in the game. For instance, when Donkey Kong is hitting the ground, it creates a sound with enough bass to pop the fillings from your teeth.
Bottom Line
Super Smash Bros. Melee For Sale
For any person who grew up playing these classic Nintendo games, there is going to be little reason they wouldn't enjoy this. With solid gameplay, numerous options, and loads of extras, most will find their money well spent. Even the graphics and audio are impressive, leaving little to be desired. Fans not traditionally interested in fighting games would be hard-pressed to paass this one up.